Showing posts with label free. Show all posts
Showing posts with label free. Show all posts

12/05/2014

Scribus


Scribus is an Open Source program that brings professional page layout to Linux, BSD UNIX, Solaris, OpenIndiana, GNU/Hurd, Mac OS X, OS/2 Warp 4, eComStation, Windows and Haiku desktops with a combination of press-ready output and new approaches to page design.
Underneath a modern and user-friendly interface, Scribus supports professional publishing features, such as color separations, CMYK and spot colors, ICC color management, and versatile PDF creation.

At http://www.scribus.net/canvas/Scribus.
Scribus Help Manual at http://wiki.scribus.net/canvas/Help:TOC.

10/22/2014

Inkscape


"Inkscape is a professional vector graphics editor for Windows, Mac OS X and Linux. It's free and open source."
Download at http://inkscape.org/en/.
More info at http://en.wikipedia.org/wiki/Inkscape.

Inkscape: Guide to a Vector Drawing Program


"This book serves as both a textbook and a reference for using Inkscape to produce high-quality drawings. It includes a series of tutorials followed by chapters that cover completely each facet of the Inkscape program. The book is full of tips and notes to enable the user to make the best use of the program."

Inkscape: Guide to a Vector Drawing Program at http://tavmjong.free.fr/INKSCAPE/MANUAL/html/.

10/03/2014

[UPDATED 08/10] Future Places 2014—Games to the people!



GAMES TO THE PEOPLE
Creating video games with Blender.

The goal of this workshop is to initiate the participants in 3D and game development using Blender (blender.org) — a free and open source software for production in 3D. Its embed game engine easily allows users to prototype video games and other interactive 3D digital environments, due to an accessible visual programming interface. In the first part of the workshop, the participants will be instructed to recreate a classic video game, and in the second they will create an alternative and functional version of the game, applying the newly acquired skills and by further exploring the software.
Contents:
– Introduction to the Blender interface;
– Introduction to the Blender Game Engine;
– Physics and Materials.

At the end of the lab, participants will be able to create their own video game prototype.

Target participants
Beginners and enthusiasts in the conception and development of video games and 3D virtual environments. It is not required for participants to possess any experience with Blender or with other 3D tools, or even to know any programming language.

Participants should bring
Their own laptop (Mac, Windows, or Linux) with Blender 2.71 (or later) previously installed.
A three-button mouse.
Electric extensions!

Maximum number of participants: 24

Location
ID+
Praça Coronel Pacheco, 15 – floor 3 – room 308
4050-453 Porto
41.151548, -8.615033


More info
http://futureplaces.org/2014-citizen-lab-games-to-the-people/
http://futureplaces.org/2014-labs/
http://futureplaces.org/2014-program/